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The Emotion Machine
Age group: 7 – 12
Abilities assumed: None
Time: 40-60 minutes
Size of group: 1 upwards
Focus
• Programming
• Sequences
• Low-level code and high-level commands
• Compilers and interpreters
• Abstraction
Summary
Students create and program a 2D robot made of card to show different emotions. They create a table that can be used to translate emotions (high level commands) into low level machine instructions.