The create-a-face activity

Get the class programming a giant robot face – made of students.

Explore programming by making an affective (relating to moods and emotions) robot face out of card, tubes and students. Program it to react to different kinds of sounds (nasty, nice or sudden) and show different emotions (sad, happy, surprised). Then think up some other facial expressions and program rules to make the face respond to sounds with the new expressions.

Learn about:

  • programming
  • if statements
  • simple object-based programming
  • human-computer interaction
  • artificial intelligence.

Resources This session comes with linked activity sheets and ‘story’ write-ups that you can download:

This activity is closely related to the Emotion Machine Activity.

3 thoughts on “The create-a-face activity

  1. Pingback: Paul Curzon gave a keynote at the Keycit2014 conference in Potsdam today | Teaching London Computing

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