The class program a card robot face to show different emotions one after another.
This is a very simple way to introduce the idea of programs and sequences of instructions as well as computational thinking ideas like algorithmic thinking and decomposition. It can also lead to ideas about abstraction.
- algorithmic thinking
- sequences of instructions
- computational thinking
This session comes with linked activity sheets and ‘story’ write-ups that you can download:
- The Emotion Machine Activity [PDF]
- Download: The Emotion Machine Card [PDF]
- See below for some Dutch translations
For christmas: create emotional elf, snowman or father christmas robot faces that you can program to change the emotions on. Use our emotional robot cards as a template to have the class draw their own face pictures with the slots in the same places. Then program the face by pulling the eye, mouth and nose strips to different settings. Perhaps even use them in a puppet show where their expressions change at appropriate points as directed by a script.
A wonderful way to use the emotion machine was used by Donna Golightly: asking students to code and name an emotion, reflecting on a moment in time linked to that emotion, dictating it and then sharing it.
This activity closely links to the create-a-face activity.
Social Robot video – Blade
Make A Face video
Dwengo have translated the Emotion machine (with variants), downloadable as PDFs.
- Table of Codes for Emotions (pg 4 of 6 of the English language PDF “The Emotion Machine Activity”)
- The Emotion Machine template (pg 5)
- Variation: The Emotion Machine template – simplified (pg 5)
- Variation: The Emotion Machine template – matrices version (pg 5)
Great app :]