New free activity: The Emotion Machine – ready to download and print, with instructions

Computing teachers might find this useful, newly published on our website.

Emotion Machine bThe Emotion Machine

Age group: 7 – 12
Abilities assumed: None
Time: 40-60 minutes
Size of group: 1 upwards

Focus
• Programming
• Sequences
• Low-level code and high-level commands
• Compilers and interpreters
• Abstraction
Summary
Students create and program a 2D robot made of card to show different emotions. They create a table that can be used to translate emotions (high level commands) into low level machine instructions.

robot pdf

Click to download the PDF. Click the link above to visit the info page for instructions.