Computational Thinking has changed the way scientists do science and physics is no exception. It has given physicists a powerful new way to explore the way the universe works. Once they have equations for their theories they can turn them in to algorithms and then simulate reality: from Newton’s Laws to the expansion of the universe. Experiments on the models can help them refine their understanding.
Computer Scientists make use of Physics too. Want to create a game, then you will need a physics engine to determine how objects in the game behave. If you are creating computer animations or Computer generated characters for the film industry then you will need to understand how light behaves and will need a computer program that works out how light behaves.
The Web of course was also invented by a computer scientist working at CERN in Switzerland: the largest particle physics lab in the world. It was needed to help the scientists work together and share information. Physics experiments also generate vast amounts of data so physicists need computer scientists to help there too, to help them organise and make sense of it all.
The following activities draw out issues on the links between physics and computing.
[UNFORTUNATELY SODA CONSTRUCTOR IS OUT OF SERVICE]
- Play with creatures in a drawing package with the laws of physics built in. Adjust gravity friction and springiness and see the effect on the creatures.
Booklets and Magazines to download
- Watch this space
cs4fn subject portal
There are lots of fun articles on the cs4fn website linked to physics. See the following portal:
Explore evolution and the vast variety of choice creatures have in the way they move around the world with Sodaplay.