Tenderfoot computing twilight sessions in London for teachers (14&27 June) FREE

We’ve split the one-day Tenderfoot session for teachers on Computational Thinking (Unit 2) into two evening sessions running on Tuesday 14th and Monday 27th June, details below. You can attend either session, there is no dependency, or you can attend both.

  • Session One introduces graphs and binary trees
  • Session Two looks at arrays, classic and shortest path algorithms.

Session One: Tenderfoot training – Clever Stuff for Common Problems – Developing computational thinking and an understanding of data structures – Focus on Graphs and Binary Trees
Tuesday 14 June 2016, King’s College London
5-7.30pm, Waterloo Bridge Wing Room G14
Tutors: Jane Waite and Trevor Bragg
Tickets: http://community.computingatschool.org.uk/events/4134

  • 02 Activity: Data structures matter (Spit not so, Knights Tour, Tour Guide)
  • 03 Activity: Many problems, one solution (Map colouring)
  • 06 Activity: Beauty of trees (Binary trees)

“Unplugged puzzles are used to explore abstraction, algorithms, decomposition and data structures. Activities can be used in the classroom the next day. KS3 Attainment targets : use and evaluate computational abstractions, understand several key algorithm.”
Eventbrite - Tenderfoot training - Clever Stuff for Common Problems - Developing computational thinking and an understanding of data structures - Focus on Graphs and Binary Trees for Session One

Session Two
Monday 27 June 2016, Lambeth
[precise location and time tbc]
Tutor: Miles Berry

  • 00 Activity: Peg swap puzzle
  • 01 Activity: Perfect shuffle
  • 04 Activity: Toy problems, real world
  • 05 Activity: The oracle of bacon

[Ticket link not yet available]

“Unplugged puzzles are used to explore abstraction, algorithms, decomposition and data structures. Activities can be used in the classroom the next day. KS3 attainment targets: use and evaluate computational abstracts, understand several key algorithms.”

Two free Computing workshops for London teachers on Tuesday 26 May @QMUL / @QMEECS

We have another two workshops happening next week, on the afternoon of Tuesday 26 May, at Queen Mary University of London. Both are free and you are welcome to attend either or both (but you will need to register for each separately) – there is a half hour break between the two workshops.

Thanks to funding from the Mayor of London we are able to offer these workshops at no charge but we do prioritise London Computing teachers though other Computing teachers are welcome too. The workshops are not suitable for school pupils however.

For more information please contact Jo Brodie (j.brodie@qmul.ac.uk)

The workshops below are named ‘2’ and ‘3’ as they are part of a series of three, however the first one “Explorers need maps: Abstraction, Representations and Graphs” (last Monday) has finished but the information and slides are available on the workshop website.


Workshop QMUL2: Tue 26 May 2015, 1.30 to 3pm

Primary Computing Unplugged

Overview

Computing doesn’t need to be taught at a computer and in fact to get across key concepts it is often better (and more fun) not to. This is especially true of the early stages of learning programming and computing more generally. A core idea behind the new computing syllabus is computational thinking. We will give you a deeper understanding of computational thinking and give practical ways to teach both it and other computing topics such as programming away from computers. Computational thinking is a fundamental skill set that students learn by studying computing. We will demonstrate a range of activities that show how core ideas and concepts can be introduced using fun unplugged activities and games. We will show that computing can be fun for everyone and that it doesn’t have to be taught at a computer.

Session material

This session presents a variety of activities from the other workshops. It will cover:

  • What is Computational Thinking?
  • Inspiring ways to teach Computational Thinking.
  • What is an algorithm
  • Writing your first program

Eventbrite - QMUL 02: Paul Curzon workshop - Primary Computing Unplugged for Workshop 2 – Primary computing unplugged
More information about this workshop on our page for Primary computing unplugged.

Workshop QMUL3: Tue 26 May 2015, 3.30 to 5pm

The Magic of Computer Science

Overview

When you learn to be a magician, it turns out you are learning the skills needed to be a great computer scientist too: computational thinking. Just like software, magic is a combination of algorithms and presentation. In this workshop we will demonstrate some simple to do but strong magic tricks. We teach the group how they are done so they can do the tricks themselves and then use the magic to illustrate the linked basics of computing. Overall we will show what computational thinking is all about and how both magicians and computer scientists rely on it.

Session material

This session will demonstrate a variety of activities from the other workshops. It will cover:

  • What is Computational Thinking?
  • Inspiring ways to teach Computational Thinking using easy to learn magic tricks.

Eventbrite - QMUL 03: Paul Curzon workshop - The Magic of Computing for Workshop 3 – The magic of computing
More information about this workshop on our page for The magic of computing.

‘Save Santa’ Christmas game in Scratch, shoot the bats that are trying to interfere with his gift delivering :) via @CompAtSch

Computing At School (CAS) is a free resource hub (with info about events and classroom resources) for computer science teachers in the UK. There’s a thriving community section in which people can share their ideas for activities, and one of them is this game ‘Santa Shoot’ game, from Conor Grimes. Players need to shoot down bats that are getting in Santa’s way.

It’s free to become a CAS member and once you’ve done so you’ll be able to access the Scratch game and play it in your classroom.

The game was written in 2012 but thanks to a comment posted more recently the thread has resurfaced.

Game details: Santa Shoot Christmas Game

savesanta

Short description:
Simple Scratch Christmas Activity

Full description:
Key Stage 3 Programming Activity
Level: (Beginner / Intermediate/)
Duration: (1 – 2 Periods)
Teaches: (Basic Scratch programming)