Two free Computing workshops for London teachers on Tuesday 26 May @QMUL / @QMEECS

We have another two workshops happening next week, on the afternoon of Tuesday 26 May, at Queen Mary University of London. Both are free and you are welcome to attend either or both (but you will need to register for each separately) – there is a half hour break between the two workshops.

Thanks to funding from the Mayor of London we are able to offer these workshops at no charge but we do prioritise London Computing teachers though other Computing teachers are welcome too. The workshops are not suitable for school pupils however.

For more information please contact Jo Brodie (j.brodie@qmul.ac.uk)

The workshops below are named ‘2’ and ‘3’ as they are part of a series of three, however the first one “Explorers need maps: Abstraction, Representations and Graphs” (last Monday) has finished but the information and slides are available on the workshop website.


Workshop QMUL2: Tue 26 May 2015, 1.30 to 3pm

Primary Computing Unplugged

Overview

Computing doesn’t need to be taught at a computer and in fact to get across key concepts it is often better (and more fun) not to. This is especially true of the early stages of learning programming and computing more generally. A core idea behind the new computing syllabus is computational thinking. We will give you a deeper understanding of computational thinking and give practical ways to teach both it and other computing topics such as programming away from computers. Computational thinking is a fundamental skill set that students learn by studying computing. We will demonstrate a range of activities that show how core ideas and concepts can be introduced using fun unplugged activities and games. We will show that computing can be fun for everyone and that it doesn’t have to be taught at a computer.

Session material

This session presents a variety of activities from the other workshops. It will cover:

  • What is Computational Thinking?
  • Inspiring ways to teach Computational Thinking.
  • What is an algorithm
  • Writing your first program

Eventbrite - QMUL 02: Paul Curzon workshop - Primary Computing Unplugged for Workshop 2 – Primary computing unplugged
More information about this workshop on our page for Primary computing unplugged.

Workshop QMUL3: Tue 26 May 2015, 3.30 to 5pm

The Magic of Computer Science

Overview

When you learn to be a magician, it turns out you are learning the skills needed to be a great computer scientist too: computational thinking. Just like software, magic is a combination of algorithms and presentation. In this workshop we will demonstrate some simple to do but strong magic tricks. We teach the group how they are done so they can do the tricks themselves and then use the magic to illustrate the linked basics of computing. Overall we will show what computational thinking is all about and how both magicians and computer scientists rely on it.

Session material

This session will demonstrate a variety of activities from the other workshops. It will cover:

  • What is Computational Thinking?
  • Inspiring ways to teach Computational Thinking using easy to learn magic tricks.

Eventbrite - QMUL 03: Paul Curzon workshop - The Magic of Computing for Workshop 3 – The magic of computing
More information about this workshop on our page for The magic of computing.

Free computing workshop, Goldsmiths 8-9 July, for KS2 & Y7 teachers, w Paul Curzon

How to use Scratch and unplugged activities to teach programming concepts

 

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The text below is taken from the accompanying PDF flyer:  8-9July ScratchWorkshopNew

The National Curriculum for Computing involves a large amount of new content, namely programming that will be particularly challenging for KS2 –KS4 teachers. It is acknowledged that teachers will need support to acquire the necessary subject knowledge and skills to deliver this discipline.

This workshop aims to equip you with a good understanding of programming concepts and computational thinking, offering practical ways to teach the related KS2 programmes of study. It is suitable for teachers new to Scratch.

The workshop is part of the ‘Programming 4 Teachers’ project, funded by the Mayor’s Office to trial a CPD model for teaching KS1-3 teachers computer programming concepts, knowledge and skills as well as the trial of teaching resources and pedagogy. Zali Collymore-Hussein is one of the lead trainers on the project.

The ‘Programming 4 Teachers’ resource pack will be available free to delegates attending the workshop.

Complete the attached booking form and email to: TEACHERSCENTRE@GOLD.AC.UK

PLEASE BRING YOUR OWN LAPTOP TO THE WORKSHOP with Scratch 2 installed.

The workshop will take place at Goldsmiths University of London, Education Building, New Cross, London SE14 6NW
Map details: http://www.gold.ac.uk/find-us/

Course Outline

8th July 2014

•  Teaching Computing Unplugged to Young Children – Professor Paul Curzon
Computational thinking is a fundamental skill set that students learn by studying computing. We will demonstrate a range of activities that show how core ideas and concepts can be introduced using fun unplugged activities, games and magic tricks. We will show that computing can be fun for everyone and that it doesn’t have to be taught at a computer. Supporting resources are available at www.teachinglondoncomputing.org.

Introducing programming fundamentals through interactive games made in Scratch – Zali Collymore-Hussein
Suitable for years 4-5. Create programs that implement algorithms to achieve given goals that contains loops, comparative operators, randomized values, variables and if selections. Makey Makey can be used to interact with a game to add a mix of fun and science.

9th July 2014

• Deepen understanding of programming concepts through interactive quizzes made in Scratch – Zali Collymore-Hussein
Suitable for years 5-6. Create programs using procedural abstraction, post tested loops, multiple variables, arithmetic operators and ‘if, else’ selections.

• Tackling Control Projects using Scratch and Raspberry Pi – Zali Collymore-Hussein

Paul Curzon’s biography
Paul Curzon is a Professor of Computer Science at Queen Mary University of London. He runs cs4fn / Computer Science for Fun (www.cs4fn.org) through which he has been enthusing school students about interdisciplinary computer science worldwide for over 10 years. He is also co-Director of ‘Teaching London Computing’ (www.teachinglondoncomputing.org) developing inspiring activities for computing teachers to use in class. He is a UK National Teaching Fellow in recognition of his excellence in teaching and outreach. He also leads research in the area of human computer interaction and verification focussing on making medical devices safer.

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