How to use Scratch and unplugged activities to teach programming concepts
The text below is taken from the accompanying PDF flyer: 8-9July ScratchWorkshopNew
The National Curriculum for Computing involves a large amount of new content, namely programming that will be particularly challenging for KS2 –KS4 teachers. It is acknowledged that teachers will need support to acquire the necessary subject knowledge and skills to deliver this discipline.
This workshop aims to equip you with a good understanding of programming concepts and computational thinking, offering practical ways to teach the related KS2 programmes of study. It is suitable for teachers new to Scratch.
The workshop is part of the ‘Programming 4 Teachers’ project, funded by the Mayor’s Office to trial a CPD model for teaching KS1-3 teachers computer programming concepts, knowledge and skills as well as the trial of teaching resources and pedagogy. Zali Collymore-Hussein is one of the lead trainers on the project.
The ‘Programming 4 Teachers’ resource pack will be available free to delegates attending the workshop.
Complete the attached booking form and email to: TEACHERSCENTRE@GOLD.AC.UK
PLEASE BRING YOUR OWN LAPTOP TO THE WORKSHOP with Scratch 2 installed.
The workshop will take place at Goldsmiths University of London, Education Building, New Cross, London SE14 6NW
Map details: http://www.gold.ac.uk/find-us/
8th July 2014
• Teaching Computing Unplugged to Young Children – Professor Paul Curzon
Computational thinking is a fundamental skill set that students learn by studying computing. We will demonstrate a range of activities that show how core ideas and concepts can be introduced using fun unplugged activities, games and magic tricks. We will show that computing can be fun for everyone and that it doesn’t have to be taught at a computer. Supporting resources are available at www.teachinglondoncomputing.org.
• Introducing programming fundamentals through interactive games made in Scratch – Zali Collymore-Hussein
Suitable for years 4-5. Create programs that implement algorithms to achieve given goals that contains loops, comparative operators, randomized values, variables and if selections. Makey Makey can be used to interact with a game to add a mix of fun and science.
9th July 2014
• Deepen understanding of programming concepts through interactive quizzes made in Scratch – Zali Collymore-Hussein
Suitable for years 5-6. Create programs using procedural abstraction, post tested loops, multiple variables, arithmetic operators and ‘if, else’ selections.
• Tackling Control Projects using Scratch and Raspberry Pi – Zali Collymore-Hussein
Paul Curzon’s biography
Paul Curzon is a Professor of Computer Science at Queen Mary University of London. He runs cs4fn / Computer Science for Fun (www.cs4fn.org) through which he has been enthusing school students about interdisciplinary computer science worldwide for over 10 years. He is also co-Director of ‘Teaching London Computing’ (www.teachinglondoncomputing.org) developing inspiring activities for computing teachers to use in class. He is a UK National Teaching Fellow in recognition of his excellence in teaching and outreach. He also leads research in the area of human computer interaction and verification focussing on making medical devices safer.